
Editor
-------

  - V01.14 (Taki/NB)

    Not meant to be a professional tool, basically a quick-and-dirty hack put
    together in a few weeks.  Lots of minor bugs.  Never released.

  - V01.20 (Taki/NB)

    An improved version based on the V01.14 editor.  Most bugs fixed, numerous
    changes to accomodate the V01.2x player structure.  Never released.

  - V01.21 (Taki/NB)

    Nothing really new; it's just a V01.20 with minor patches to fit the new
    player's parameters.  Never released.

  - V01.22 (Taki/NB)

    Slightly improved version still based on V01.20.  Some bugs fixed (sorry,
    don't remember which).  Done in 1994, first public release in 1999.  Lost
    all source files for this version :-(

  - V01.23 (TLC/Coroners 2000.03.12)

    - First release under GPL
    - Reanimated source code from the V01.20 source and the V01.22 executable
    - The code now also compiles to Plus/4 (with SID-card)
    - Removed load/save memory image support
    - SFX mode was recoded (no clicks, skips playing channel 2/3)
    - SFX/liveplay mode no longer uses sector $5f
    - Track on/off was integrated into the editor player (no clicks, no
      reserved bytes in the arpeggio table)
    - New code for sector play mode (now simply skips playing channel 2/3)
    - Up to 16x player speed (16 calls per frame), supported by the editor
    - The 'trace values' display is updated even in 16x speed mode.
    - Recoded raster irq routine (player calls are spread equally over the
      frame)
    - 'Ins at pos 0 (in track editing)' bug fixed
    - Changed key for Finish command in the sector editor (now SHIFT+F)


Player
-------

  - V00.xx (Taki/NB)

    Development versions, ain't worth to mention.  None really worked :-)

  - V01.0x (Taki/NB)

    First working routines but with dozens of bugs.  Took too much rastertime.
    No tool suite created for these players.  Never released.

  - V01.14 (Taki/NB)

    First player actually used for creating tunes :-)  Modest rastertime, nice
    features (all effects step-programmable).  Special hard restart using test
    bit.  Two serious bugs (jump loops hang the player, filter effect skipped
    in certain cases).  First player with a tool suite.  Never released.

  - V01.20 (Taki/NB)

    Reduced sector instruction set for more instruments and faster operation.
    Optimized sound effect routines, bug fixes.  Much shorter rastertime than
    that of V01.14, still maintaining advanced sound quality.  Disadvantage:
    absolute frequency parameters for glide and vibrato.  Never released.

  - V01.21 (Taki/NB)

    Slightly modified V01.20 player.  The original slide routine required too
    much rastertime for the first frame of the notes.  This modified version
    saves on rastertime but sounds glitchy.  Nobody ever used this one.

  - V01.22 (Taki/NB)

    A further optimized version of V01.20.  Provides the same features as the
    old player, while taking 10..15% less rastertime.  Has the same negative
    points as V01.20 concerning the absolute frequency (see above).  Finished
    in 1994, first public release in 1999 (source included).

  - V01.23 (TLC/Coroners 2000.03.12)

    - Just a few minor modifications.
      - Frq tables are available for both platforms
      - Key-bit masking for trkon/trkoff in the editor player
      - A bit modified initialization routine, to avoid clicks in SFX mode
      - No start(1,2,3) pointer support for the "production" player
    - Now 'relocatable' code (all addresses and locations are calculated
      relative to the player start address)


Packer
-------

  - V01.14 to V01.22 (Taki/NB)

    Since the old packers are rather user unfriendly and most of the sources
    have been unfortunately lost, TLC decided not to continue this line but
    create a completely new packer for his versions of SIDwinder.

  - V01.23 (TLC/Coroners 2000.03.12)

    - First release of this line
    - Packs songs created in editors V01.2x
    - Runs both on C64 and Plus/4
    - Loads song data files
    - Module parsing and eliminating all unused data
    - Relocates player code to selected start address
    - Selectable SID base address
    - Selectable SID frq table version
    - Selectable used zeropage pointer address

